Just a quick video tutorial and some case study on denoising textured materials and fine geometry details (hair, fur, etc).
Also a quick scene overview (in vide tutorial) on how materials, lights and camera were set up.
Cheers, 🙌🏼
Artem.
This is an original render that reached sampling level of 10. Beside textured materials, scene also has displacement and Grass Modifiers applied (to the cloth geometry). This image has no denoiser and was not post-processed in any way.